I came across this article ( http://phys.org/news/2016-04-gamified.html ) describing how, in Malaysia, the Education Department are trying to improve higher education by emphasising certain principles of gaming in order to foster interest and improve standards.
I came across some software by a company called Lucid some years ago
which did the same thing for assessing dyslexia and other learning
problems here in the UK. Also, I remember when I was at college (quite a few years ago) one teacher achieved a bit of local fame by using a clip from an episode of "The Simpsons" in his dyslexia assessments. There was also a game available online to help people learning French language. In it you were a knight exploring a land, battling dragons and other beasts, and conquering other knights and castles (similar to 'Age of Empires' but very basic as it had been written by an individual developer as a hobby).
I don't think this idea is all that new, although I do think the
technology for game development has improved to make the implementation a
lot easier and more sophisticated. And it is such a popular idea, to make learning and development fun, that I think we will see a lot more of this, especially when the VR kits become more responsive (and cheaper). Maybe therapy through completing certain character quests in games, improving health with new and more entertaining mobile apps on your smart watch, improving productivity in the workplace, language learning, developing creativity - any area of improvement and development.
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